AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games in France Q3 2022: Performance Insights
Discover the performance trends of the top 5 3D cartoon games in France during Q3 2022, with data on downloads, revenue, and active users sourced from Sensor Tower.
During the third quarter of 2022, the performance of the top 5 3D cartoon games in France showcased interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals the following insights:
Stumble Guys from Scopely, Inc. saw its weekly revenue peak at around $126K in early August, followed by a gradual decline to approximately $69K by the end of September. Weekly downloads started strong with over 263K in mid-July but dropped to about 105K by the end of the quarter. Despite the fluctuations, the game maintained a solid user base, with weekly active users slightly decreasing from 1.35M to 1.09M.
Subway Surfers by Sybo Games ApS experienced a consistent decline in weekly revenue, starting at around $6.1K and ending at approximately $1.8K. Weekly downloads followed a similar trend, decreasing from about 92K in mid-July to 47K by the end of September. The game's weekly active users also saw a significant drop from 3.55M to 1.99M throughout the quarter.
Fishdom from Playrix showed a stable revenue performance with a peak of around $171K in mid-August. Weekly downloads were highest at 66K in mid-August but decreased to about 24K by late September. The weekly active users saw a slight decline from 153K in late July to 114K at the end of the quarter.
My Perfect Hotel by SayGames LTD, which was released in late July, had a notable start with weekly downloads peaking at 188K in mid-August. However, downloads declined to about 34K by the end of September. Weekly revenue saw a peak of approximately $3.8K in late August, followed by a decrease to around $1.8K by the end of the quarter. The game also saw a decline in weekly active users from 236K in late August to about 107K by the end of September.
Pocket Champs PVP Racing Games from MADBOX experienced a significant revenue increase from $555 in late June to a peak of around $55K in mid-August. Weekly downloads surged to 87K in early August but then declined to about 33K by the end of September. The game's weekly active users grew from 2.6K in late June to around 98K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.